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LATEST NEWS
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Mod Updates
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+ Excellent C&C3 mod; Tiberian Sun Rising have posted the latest update following a public exhibition at Australia's Freeplay Independent Games Festival featuring a new snow theatre, and it looks very cool! There's also a concept art of the Nod MCV that our very own Rico has been working on, the mod's creator Assassin assures me that once you've seen it animated, your scepticism will vanish!
+ Vietnam Glory Obscured have made their latest update which coincides with this Zero Hour mod's 6th anniversary explaining the mod's unique economy system; capturing and controlling villages. The faint red line in the screenshot below shows that this village belongs to the red team and is generating funds for them.
+ Tiberian Odyssey have released a trailer showcasing the new units and structures which will feature in the beta 1.0 release. This mod primarily introduces naval combat into Tiberian Sun and you can view some of that in the trailer below:
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Posted 31-08-2010 at 10:45 PM |
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European Conflict Released
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A second mod in as many days has released the impressive milestone of first public beta. European Conflict is a Zero Hour mod which features impressive eye-candy in terms of the new units and structures which are added, not only that but the voices and generals are also completely new!
The final mod will feature three full factions, but this beta contains just the UAN (United Asian Nations) faction, so it's your job to sort out a civil war before unleashing your skills on the rest of the world in later releases.
You can download it here |
Posted 30-08-2010 at 10:43 PM |
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Twisted Insurrection Released
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I've very pleased to inform you that Tiberian Sun mod Twisted Insurrection has released public beta version 1. It's always a momentous day when a mod reaches a public release stage and represents years of labour from the mod team, so congrats to them!
Twisted Insurrection is a mod for Tiberian Sun set in 2019. The Tiberian World now stands with a very uncertain fate. The two most powerful and influential forces on the planet are trapped in a never ending dead lock of war and combat. Whilst the Global Defense Initiative has suffered many military defeats, the faction itself still stands strong. The Brotherhood of Nod has struggled and triumphed over its enemies, only for its victory to be short lived by the death of Kane, causing a deterioration through the Brotherhood and leading to defeats and chaos.
Click here to download. |
Posted 30-08-2010 at 10:34 PM |
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C&C4 Mobile Released
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Well this one has rather snuck up on us; Command & Conquer 4 Mobile has been released. This isn't a touch-screen iPhone exclusive like Red Alert, but a return to the standard mobile phone conversion we saw for C&C3, but maintaining the class and crawler system, albeit it slightly trimmed back:
- Command your mobile base -- The Crawler -- a moveable fortress with all the functions of a command center
- Choose to play defensive and build turrets around your Defensive Crawler. Or step into the battle and destroy your enemy with the help of the Offensive Crawler
- Researchable active and passive abilities make each unit a master in its class on the battlefield.
- Enter the commandment mode to think through your steps and plan how you solve challenging situations
- Evolve your battle strength and deploy Super Weapons. Call for massive destruction with the Ion Cannon or call for help and get the Orca Strike
- Play through two campaigns with two fate-changing finals. Choose the path of the GDI or ally with the Brotherhood of Nod -- It’s up to you!
- Harvest Tiberium Crystals for needed research or currency to keep your army alive and growing.
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Posted 28-08-2010 at 06:03 PM |
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Mod Updates
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It's time for this week's mod updates, so here's a summary of what's been happening in the modding community of late:
+ C&C3: The Forgotten have released previews of two stunningly beautiful and apocalyptic maps for their C&C3 Mod. The first is Buenos Aires Night and the second named Hurricane Desert. Two previews are below, but for more information visit the website.
+ Despite a 8 month silence on the update front, C&C3 mod Renovatio have posted an update aptly named 'Breaking the Silence'. If you thought Red Alert 3 was too 'shiny and cheerful' then this mod brings some grit to the universe as these screenshots demonstrate:
+ Zero Hour mod Tiberian Sun Redux have released six new renders from the Global Defence Initiative. Below are previews of the Construction Yard and the Mammoth MKII, visit their ModDB profile for the Juggernaut, MCV, Orca Bomber and Carry-All.
+ I've saved the best until last; MidEast Crisis 2 for C&C3 is nearing completion! To mark the occasion a large update has been posted showcasing the units and structures of the United Nations faction; Walls, Tank Traps, Balloon-mines, Drone Nest, Deployable Occupation Point and the Defense Contractor. And as if that wasn't enough there's even an article on Creating the UN Brummbar Super-Tank.
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Posted 24-08-2010 at 08:20 PM |
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NProject Mod 2.7 Released!
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Version 2.7 of NProject Mod has been released! This Zero Hour mod fixes almost all bugs found the vanilla game including numerous graphical/sound issues. New units and features given to existing generals, also not forgetting several balance tweaks for more fluid gameplay.
The two screenshots above showcase just two of the new units, the Boss Leang Combat Bike and the Heavy Toxin Tractor. Other new units include the GLA Sniper, the Twin Gattling Tank and the Laser Paladin.
For more information and the download link head over to the NProject ModDB Profile. |
Posted 24-08-2010 at 08:02 PM |
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Mod Updates
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+ Original Tiberium Mod is a little different from the majority of mods I cover here at CnCWorld, it has a clear objective which has successfully been achieved; to return the original Tiberium form from Tiberian Dawn and Sun into C&C3.
If you fancy some nostalgia, head over to ModDB to download.
+ A project I haven't mentioned before, Yuri's Revenge mod Reinforcementz II Assistance have posted their August update. Click the thumbnails below to see full-screen versions of two new units fully implemented in-game; the Allied Lancer and Yuri Devourer:
+ Historic Zero Hour mod ROME have posted exciting new screenshots of their side-bar interface and a new unit; the Hannibal Combat Elephant!
A video of the Elephant's excellent animation can be found on the ROME ModDB page along with further screenshots. |
Posted 16-08-2010 at 11:48 PM |
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Yuri's Revenge Mar Mod Version 1.09 Released
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Yuri's Revenge Mar mod has just been released by lolek00 and it's available for download here. In this version you can see more units such as the Shogun tank, a Grand-Cannon inspired artillery unit called the Kastor, the Soviets gain a heavy walker unit named the Battle Walker and Yuri's army wields the Stealth Scalpel! A new vision and some other stuff as well has been added. Below are some sample pictures.
You can view the images here. |
Posted 11-08-2010 at 03:02 PM |
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Robot Storm 2.0 Full Effects Mode Gameplay Video
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RoboStorm 2.0 gameplay video has been released. It's a total conversion for Yuri's Revenge. This video demonstrate "The Full Effects Mod".
Video can be viewed here as well |
Posted 11-08-2010 at 02:54 PM |
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C&C IV: Tiberian Eclipse Mod Interview
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C&CNZ has just interviewed Coolness7, the director and the leader of the C&CIV: Tiberian Eclipse Mod for C&C3 Tiberium Wars. In this interview, he enlighten us on the mod features. Here is the brief interview.

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Please tell us something about yourself and about your mod team?
I'm Damien, aka, Coolness7, aka, Naraku and I like Strategy games, Call of Duty, Need For Speed. I own a ps3 and I'm not as addicted to Starcraft 2 as some of the other people on the mod. The mod team does their best and even though there are about 20 of us, only about 6-10 of us get online at the same time (usually). Jay is the project coordinator and he runs the website, he's very helpful when he's not PO'd about something, and out of all of our team, everyone wants to do the storywriting, the team really comes up with great ideas and its a shame that we can't use them all.
As we all know you've made a great start with your mod so can you please tell us something about it?
This mod started out as an idea to bring classic gameplay to C&C4, but since a C&C4 SDK was never released and probably never will be, we decided to move the project over to C&C3. At first we all put together our ideas and we didn't have the experience to put the plan into motion, but as time went on, we got support and more great team members. This mod plans to bring the C&C4 class system into C&C3 and fuse it with traditional gameplay that we wanted to see in C&C4.
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The full interview can be viewed here. |
Posted 11-08-2010 at 02:49 PM |
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