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C&C4: TIBERIAN TWILIGHT
NOD OFFENCE CLASS
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Offence Crawler
The Crawler is the most important unit at the start of any game, as it forms the heart of presence on the battlefield, and allows you to produce units. The Crawler replaces the MCV seen in previous wars to meet the needs of defending the global Tiberium Control Network, they can quickly be deployed from orbit anywhere in the world and used to produce units whilst on the move. When deployed units held on board will be released and a repair facility made available. If you lose your Crawler in battle then a replacement can be re-deployed to a suitable safe zone, however there is a delay in doing so.
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Stealth Generator
Equips the Crawler with a stealth generator capable of hiding the entire structure from view when deployed. Due to the significant amount of power involved, it must be disabled when the crawler is packed up in vehicle mode.
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Mobile Stealth Generator
This upgrade makes further refinements to the power core and the efficiency of the stealth system enables the crawler to remain stealthed at all times, even when on the move.
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Cost |
3 |
Weapon |
N/A |
Armour |
Light |
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Engineer
Engineers are unarmed infantry units, but offer a wide array of strategic options in battle. One engineer has the potential to repair ground units and infantry, they can also be ordered to escort a particular unit healing them if necessary. It is always beneficial to have at least one at the back of an assault force. They are also equipped with mine and stealth detection sensors while their jetpacks enable even vertical cliffs to be traversed with ease.
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Range Boost
Upgrades the targeting systems so that the Engineer can see further into unexplored territory and repair friendly targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Engineer granting them increased movement speed.
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Cost |
6 |
Weapon |
Cannon |
Armour |
Medium |
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Avenger
The Avenger is capable of holding its own when squaring off against its GDI counterpart; the Sheppard. It's cannon weapon is effective against a large number of ground-based units. However, when it is destroyed the Avenger leaves behind a nasty surprise in the form of mines which will catch the over-confident GDI commanders off guard.
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Range Boost
Upgrades the targeting systems so that the Avenger can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Avenger granting them increased movement speed.
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Accuracy Boost
Purchasing this on-crawler upgrade equips the Avenger with an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.
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Cost |
3 |
Weapon |
Gun |
Armour |
Light |
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Raider
Designed for hit and run tactics as well as recon, the Raider is the spiritual successor to the Buggy of previous wars and as usual sacrifices armour for speed. But it is not completely without merit; its mounted machine gun means that it can take out infantry, but little else.
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Range Boost
Upgrades the targeting systems so that the Raider can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Raider granting them increased movement speed.
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Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.
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Cost |
3 |
Weapon |
Rocket |
Armour |
Light |
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Attack Bike
Primarily used as a scouting unit, the Attack Bike is Nod's fastest ground unit and also the longest-serving unit in the Nod armoury, although it has undergone constant updates. It trades armour for speed, the bike is capable of sustaining moderate damage before being destroyed. It carries twin rocket launchers capable of hitting both air and ground units.
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Range Boost
Upgrades the targeting systems so that the Attack Bike can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Attack Bike granting them increased movement speed.
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Accuracy Boost
Purchasing this on-crawler upgrade equips the Attack Bike with an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.
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Cost |
6 |
Weapon |
Beam |
Armour |
Medium |
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Scorpion
The Scorpion Tank has received a significant redesign since the previous war, now it's appearance much more closely resembles its name. However the giant pincers and tail are most definitely not for show. The former are capable of burrowing underground and aiding navigation through the network of tunnels left from the construction of the TCN. They can also grab ground-based units, rendering them immobile while the 'sting' in the tail does its work. The mobile refractor is a cut down version from the Obelisk of Light and will make short work of any heavy unit!
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Range Boost
Upgrades the targeting systems so that the Scorpion can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Scorpion granting them increased movement speed.
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Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.
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Cost |
6 |
Weapon |
Beam |
Armour |
Light |
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Spider Tank
Armed with a beam weapon, the Spider Tank can make short work of heavilly armoured vehicles despite its deminuitive size on the battlefield. Factor in its ability to burrow underground and combine firepower with follow Spiders to form a 'Laser Web' it can be lethal at out-flanking heavilly armoued GDI units.
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Range Boost
Upgrades the targeting systems so that the Spider Tank can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Spider Tank granting them increased movement speed.
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Refire Boost
Upgrades the ammunition feeder allowing a shorter reload time, and therefore can deal greater damage in a shorter time.
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Arachnophobia
This upgrade reduces the number of experience points necessary for the Spider to gain veterancy.
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Cost |
6 |
Weapon |
Rocket |
Armour |
Medium |
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Mantis
Essentially a Stealth Tank minus the stealth generators.
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Range Boost
Upgrades the targeting systems so that the Avenger can see further into unexplored territory and fire at enemy targets from greater range.
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Speed Boost
This upgrade performs an on-battlefield upgrade of the propulsion systems of the Mantis granting them increased movement speed.
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Accuracy Boost
Purchasing this on-crawler upgrade equips the Mantis with an improved heat-seeking target tracking system, vastly increasing the amount of ordinance that will hit its target.
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Cost |
6 |
Weapon |
Blast |
Armour |
Medium |
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Flame Tank
The jets of flame are so hot they easily burn infantry and can melt metal up to 8 inches thick so it's pretty darn effective against everything, even-more-so when you consider the lasting damage the flames will do even after the tank has ceased fire! As an added bonus, this unit can also set the very ground itself alight and can combine its flames with fellow Flame Tanks to create a devastating Firestorm! Unfortunately, the armour is light so anyone unfortunate enough to be too close when it is destroyed will also go up in flames!
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Trail of Flame
Causes the Flame Tank to jettison a trail of fuel as it moves, igniting it to leave a flaming path of burnination that will injure any enemy unfortunate enough to cross it.
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Cost |
6 |
Weapon |
Rocket |
Armour |
Medium |
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Stealth Tank
Those sneaky Noddies can use their stealth technology to hide a tank from view until it's too late. The tank is unable to remain cloaked while firing due to the enormous power drain of the stealth generator. Only a few units are capable of detecting these tanks and even then the disruption technology is still sufficient to confuse targeting systems, resulting in some salvos to miss entirely!
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Stealth Field
This upgrade boosts the power of the Tank's stealth generators enabling it to also render nearby friendly units invisible.
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Cost |
7 |
Weapon |
Beam |
Armour |
Gun |
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Cyborg Commando
The Cyborg Commando represents the peak of Nod's cybernetic research, more man than machine with almost every grain of humanity long gone these lethal units can unleash untold damage with very little warning. Their "Pilum" laser weapon is connected directly to the Commando's power core leading a much more rapid rate of fire than other beam-based units. Due to their cybernetic construction, even after sustaining massive damage that would kill any regular soldier, they can continue to fight on even without limbs! Not only that, but they can literally rip the harches off GDI units, kill the crew and hijack any vehicle their commander chooses. Only one Commando can be deployed on the battlefield per player.
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Infiltration Module
The only way to make the Cyborg Commando more dangerous is to make him invisible, that's exactly what this upgrade does!
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Cost |
10 |
Weapon |
Cannon |
Armour |
Heavy |
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Avatar
One of the few walking units on the battlefield, the Avatar is Nod's late-game unit. It's powerful tripple cannon combination makes short work of armoured vehicles, furthermore it has the ability to jettison one of these cannons to grant a speed boost in exchange for the damage that it can deal.
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Backup Systems When large units are destroyed they leave a husk on the battlefield. This upgrade uses nanotech repair technology to gradually recover the Avatar's systems following a catastrophic failure. Given time damage will be sufficiently repaired allowing the unit to reactivate at half-health without the intervention of an engineer.
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Cost |
12 |
Weapon |
Beam |
Armour |
Heavy |
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Widow
Widow description.
Spider Tanks can garrison inside a Widow to fire out.
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Backup Systems When large units are destroyed they leave a husk on the battlefield. This upgrade uses nanotech repair technology to gradually recover the Avatar's systems following a catastrophic failure. Given time damage will be sufficiently repaired allowing the unit to reactivate at half-health without the intervention of an engineer.
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Arachnophobia
This upgrade reduces the number of experience points necessary for the Widow to gain veterancy.
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Cost |
6 |
Weapon |
Blast |
Armour |
Medium |
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Specter
Although the Brotherhood introduced the Beam Cannon as a long-range weapon in the Third Tiberium War, its battle effectiveness did not compare to the traditional artillery unit used previously. The Specter is the result of melding a traditional artillery platform with the latest technology; its shells are capable of causing immense damage to hostile structures from such a distance they are safe from retaliation.
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Tiberium Catalyst With Nod's penchant for weaponising Tiberium, it would seem foolish not to make this upgrade available! It replaces the traditional explosive ordinance with Tiberium-laced shells which leave behind a toxic cloud of gas upon impact, causing lingering damage to the area.
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